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Dungeons & Dragons Online: StormReach (DVD-Rom)
Our Price: $49.99
28 February, 2006
Manufacturer: Atari MPN: 26494
Availability: Available
Features: - CD
- Design your own customized hero from 9 different classes, 5 races and hundreds of skills, feats and appearances
- Fight monsters and rivals using new ReActive combat, where skill matters and seconds count
- Survive the unforgiving dungeons, deadly traps and brutal foes -- all which are designed to punish the slow, weak and foolish
- Battle your way through dungeons and earn experience points by completing quests, instead of grinding through dozens of monster encounters
- Advance through levels and ranks, earning new feats, skills and enhancements along the way
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| Customer Reviews
Turbine did not deliver a quality gaming experience. I've beta tested this game and I'm pretty disappointed with the product right now.
I've been PnP gaming for over 20 years and MMOG gaming for almost 10 and this game is a very poor adapdation of Dungeons and Dragons, both in terms of the ruleset, and the overall "feel" of the gameplay.
The 3.5 ruleset has been significantly tweaked in favor of a more hack n' slash combat system which theoretically might be entertaining if the implementation weren't so clunky.You may as well toss out your Player's Handbook here because almost nothing in the basic PnP rules past race, class, skill and feat selection is carried over. Core statistics like hit points and armor class are all changed significantly for both players and monsters and core combat concepts like combat round actions and attacks of opportunity have been abandoned entirely.
I think a lot of people could have settled for a quality MMOG product with the Dungeons and Dragons title slapped on the box, unfortunately this product doesn't deliver that either.
Graphics quality is nothing special and the current GUI is totally incomprehensible. The quest system feels contrived and repetitive. Because there is an overall lack of content, you are expected to repeat quests over and over to advance your character. Almost all of the content is "instanced" to your party only, which on the plus side ensures a smooth grief-free play experience without interruption from opposing players but the downside is there is very little interaction with other players in the world unless they happen to be in your party.
This game needed more resources, a longer development and test cycle and a bigger budget to really deserve the distinction of representing the grandaddy of all role-playing games in the MMOG space. Wizards of the Coast and Turbine really missed an opportunity here to create something really special.
If you're looking for a polished and high quality MMOG experience I'd suggest Blizzard's "World of Warcraft" or Mythic's "Dark Age of Camelot". If you want to see a quality Dungeons and Dragons video game conversion I strongly recommend Bioware's "Neverwinter Nights" or it's upcoming sequel, which is scheduled for release in July.
I'm the target audience for this game: I'm a fan of Dungeons and Dragons and I'm a fan of MMOG's. The fact that I won't be purchasing this title should be a big red flag to Turbine and Wizards of the Coast. |
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