Customer Reviews
For selected children only
Game players take exams. Fail and you are graded as a "loser" (drop out, etc.). In other words, this is a very Japanese game. Players will quickly learn if they excel in the Yu-Gi-Oh! world ... or not.
I think the average 8-9 yo would be immensely frustrated by it. As a 46 yo who's had to read far too many Yu-Gi-Oh! manga and seen too many movies I found it daunting. Personally, a cosmology textbook is easier slogging -- and quieter too.
Success requires memorizing the 15 or so monster types, the 8 or so attributes, the 3-5 different sorts of summons, the 4-6 different sorts of deck positions, the intricate strategies leveraging different classes of cards, the interplay between challenge points and dual points and purchasing power ...
The one good feature is that it doesn't require motor skills. The cognitive burden, however, is substantial. I don't play Bridge, but that's what it reminds me of. Chess, Poker and similar games are much simpler.
If your child is in the top 5-10% of their 3rd grade class, and if they love the Manga and cards, then they will probably be pleased with this game. If they are below the 50th percentile they will likely be miserable. I think an average 6-7th grader, assuming they are still Yu-Gi-Oh! fans, could enjoy the game.
Be honest about your child's interest and skills and you'll be fine. In our case we'll try to return the game, but I bet we end up selling it on Amazon (cheap!).
Next Generation Yu-Gi-Oh!
I suppose this game really depends on if you like the angsty, oh-my-god-death-eaters-run! plot or a more child-oriented, live like a rebel kid, plot. I love both. In this game, you can duel anybody you run in to really, as well as take tests (easy if you watch Yu-Gi-Oh! or Yu-Gi-Oh! GX at all). The funnest thing is probably dueling teachers... (REVENGE!!!)
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